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Pc 98 action games12/12/2023 You get two types of ammo for two types of targets. From there, Amihailu's shot placement, the distance to the target, the target's tissue density "type", and the shape of the projectile (i.e. Part of what determines how much damage an attack deals is the maximum HP of the enemy. Here's what I came up with (and a lot of it is coded in already!) Firearm damage scales differently. It's more complex melee but simpler than magic, so it bridges the gap in damage potential between the other two types of defences Amihailu can employ. = DEVLOG #1: Firearms Combat Expanded = As far as "basic" attacks go, it's presented quite an obstacle initially because I wanted to make it a viable option that's worth the limited ammunition resources in the game.
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